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Dive into the second part of an introductory lecture on C++ for game programming, part of the COMP4300 Game Programming course at Memorial University. Explore fundamental concepts essential for developing games using C++ and the SFML graphics library. Learn about vector math, rendering techniques, animation principles, artificial intelligence in games, collision detection algorithms, game physics implementation, and user interface design. Gain hands-on experience in creating functional games using the ECS (Entities, Components, Systems) architecture. This lecture, delivered by Professor David Churchill, is designed for students eager to master the core elements of game engine architecture and programming.
Syllabus
COMP4300 - Game Programming - Lecture 03 - Intro to C++ (2/2)
Taught by
Dave Churchill