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Explore game programming fundamentals in this lecture from Memorial University's Computer Science 4300 course. Dive into the EntityManager concept and essential 2D game mathematics. Learn about ECS (Entities, Components, Systems) architecture, C++ programming for games, and the SFML graphics library. Gain insights into vector math, rendering, animation, artificial intelligence, collision detection, game physics, and user interfaces. Taught by Professor David Churchill, this comprehensive session equips students with the knowledge to create fully functional games.
Syllabus
COMP4300 - Game Programming - Lecture 06 - EntityManager + 2D Game Math
Taught by
Dave Churchill