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Dive into the fundamentals of game programming and C++ in this comprehensive lecture from Memorial University's Computer Science 4300 course. Explore essential concepts for game development, including vector math, rendering, animation, artificial intelligence, collision detection, game physics, and user interfaces. Learn how to create fully functional games using the Entity-Component-System (ECS) architecture with C++ and the SFML graphics library. Taught by Professor David Churchill, this lecture is part of a series designed to equip students with the skills needed to build robust game engines and engaging gameplay experiences.
Syllabus
COMP4300 - Game Programming - Lecture 02 - Intro to C++ (1/2)
Taught by
Dave Churchill