Learn EDR Internals: Research & Development From The Masters
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This course demonstrates how to build a simple 3D first-person shooter engine in the Windows console using ASCII characters and C++. It covers console rendering, ray casting, perspective shading, movement, collision detection, timing, and map display.
Syllabus
Intro
Demo
Console Project
Windows Setup
Potter Algorithm
Hit Wall
Rotations
Shading
Walking Forward
Floor Shading
Collision Detection
Testing Crysis
Taught by
javidx9