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This course demonstrates how to create an efficient armature for character animation in Blender, including linked IK and FK controls, an IK/FK switch, forearm twist, and bicep counter-twist. The setup is designed to be game engine-friendly.
Syllabus
Preface - Introduction and Demo
Chapter I - Planning and Creating the Mechanism Bones
Chapter II - Building the IK Control Scheme
Chapter III - Building the FK Control Scheme
Chapter IV - Prepping the Deform Bones for Constraints + Twist
Chapter V - Linking the FK and IK to the Deform Joints
Chapter VI - Creating the FK and IK Switch Using Drivers
Chapter VII - Creating the Forearm Twist
Chapter VIII - Creating the Bicep Counter Twist
Chapter IX - Creating the Control Shapes
Taught by
Dikko