Master Production-Ready Machine Learning, Step by Step
Learn the Skills Netflix, Meta, and Capital One Actually Hire For
Overview
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This course explains how cameras work in a game engine, covering field of view, aspect ratio, camera transformations, and projection matrices for 3D rendering.
Syllabus
Intro
Planning
Get the source code
What is a camera
Field of view
Fourth right
Aspect ratio
Transform of camera
Why do cameras exist
Data
Projection matrices
Multiplication
Projection
Model Matrix
Outro
Taught by
The Cherno