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Explore how M2 Animation successfully transitioned from traditional pre-rendered production to real-time cinematics in this 49-minute conference talk from Unreal Fest Bali 2025. Discover the behind-the-scenes journey as Mod Ratchata from M2 Animation shares the studio's bold decision to shift workflows, revealing both the risks taken and innovative solutions developed during production. Learn about the technical migration from Redshift to Unreal Engine, gaining valuable insights from both artist and director perspectives on adopting real-time rendering technologies. Understand the communication strategies employed to create user-friendly startup kits that effectively onboard new artists to the real-time pipeline. Examine the complete workflow transformation, from asset creation methodologies to shot assembly processes within a real-time production environment. Gain practical knowledge about the specific challenges encountered during this industry transition and the key lessons learned that can inform similar studio transformations in animation and cinematics production.
Syllabus
Building Real-Time Cinematics at M2 Animation | Unreal Fest Bali 2025
Taught by
Unreal Engine