Overview
Syllabus
Blender to Game Engines, Character Workflow Series (INTRO)
[Blender] THE FUNDAMENTALS of Exporting Rigged characters to Unreal, Unity, or ANY GameEngine
[Blender] Game-ready Rigs #1 - (Unreal/Unity/Godot)
[OBSOLETE - see description!] Game-ready Rigs #2 - make any rig Game-Ready (UE4/Unity/Godot)
[OBSOLETE - see description!] Game-ready Rigs #3 - Rigify for Game Engines (UE4/Unity/Godot)
[Blender] Game Ready Rigs - Squash & Stretch Solutions
Game Rig Tools (Blender Addon) - game-ready rigs in seconds!
[Blender to UE] Custom Characters #1 Rigging & Setup
[Blender to UE] Custom Characters #2 - Creating Animations for Games
[Blender to UE] Custom Characters #3 - Animation Baking for Games
[Blender to UE] Custom Characters #4 - Send to Unreal VS FBX Export
[Blender to UE] Custom 3rd Person Character Blueprints
Blender to Unity - Generic Character Setup: #1 Rigging & FBX Export
Blender to Unity - Generic Character Setup: #2 Unity Setup
Blender to Godot: Rigged Character Workflow
Blender "Animation Layers" made Easy (no addons, just NLA)
[Blender] Character Animation with "Layers" (no addons, just NLA)
[Addon] Blender to UE4 : Rig Any character wth the Mannequin skeleton
[Blender addon] Rig any character with the UE5 Manny/Quinn skeleton
[Blender] Fix Wrong Bone Length / Orientation of imported Rigs
[Blender addon] Game Rig Tools: UPDATED v. 2.2.0
[Blender] Convert Bendy bones to Regular bones
Game Rig Tools: UPDATED for Blender 4.1 and 4.2!
Taught by
CGDive