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Blender to Game Engines - Character Workflow for Unreal, Unity, and Godot

CGDive via YouTube

Overview

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Learn to export rigged characters and skeletal meshes from Blender 2.8 and 2.9 to various game engines including Unreal Engine, Unity, and Godot through this comprehensive video series. Master the fundamentals of creating game-ready rigs, understanding export workflows, and implementing character animation systems across different platforms. Explore essential techniques for rigging characters specifically for game development, including solutions for squash and stretch animations, custom character setup processes, and animation baking methods. Discover how to use specialized tools like the Game Rig Tools Blender addon to streamline your workflow and create game-ready rigs efficiently. Follow detailed walkthroughs for setting up custom characters in Unreal Engine, from initial rigging and animation creation to blueprint implementation for third-person character controllers. Navigate Unity's generic character setup process, covering both rigging techniques and FBX export procedures, plus Unity-specific configuration requirements. Understand Godot's rigged character workflow and learn platform-specific considerations for each game engine. Master advanced animation techniques using Blender's NLA (Non-Linear Animation) system to create animation layers without additional addons, and explore methods for retargeting characters to standard game engine skeletons like UE4's Mannequin or UE5's Manny/Quinn. Address common technical challenges such as fixing bone length and orientation issues in imported rigs, converting bendy bones to regular bones for game compatibility, and troubleshooting export problems across different engine pipelines.

Syllabus

Blender to Game Engines, Character Workflow Series (INTRO)
[Blender] THE FUNDAMENTALS of Exporting Rigged characters to Unreal, Unity, or ANY GameEngine
[Blender] Game-ready Rigs #1 - (Unreal/Unity/Godot)
[OBSOLETE - see description!] Game-ready Rigs #2 - make any rig Game-Ready (UE4/Unity/Godot)
[OBSOLETE - see description!] Game-ready Rigs #3 - Rigify for Game Engines (UE4/Unity/Godot)
[Blender] Game Ready Rigs - Squash & Stretch Solutions
Game Rig Tools (Blender Addon) - game-ready rigs in seconds!
[Blender to UE] Custom Characters #1 Rigging & Setup
[Blender to UE] Custom Characters #2 - Creating Animations for Games
[Blender to UE] Custom Characters #3 - Animation Baking for Games
[Blender to UE] Custom Characters #4 - Send to Unreal VS FBX Export
[Blender to UE] Custom 3rd Person Character Blueprints
Blender to Unity - Generic Character Setup: #1 Rigging & FBX Export
Blender to Unity - Generic Character Setup: #2 Unity Setup
Blender to Godot: Rigged Character Workflow
Blender "Animation Layers" made Easy (no addons, just NLA)
[Blender] Character Animation with "Layers" (no addons, just NLA)
[Addon] Blender to UE4 : Rig Any character wth the Mannequin skeleton
[Blender addon] Rig any character with the UE5 Manny/Quinn skeleton
[Blender] Fix Wrong Bone Length / Orientation of imported Rigs
[Blender addon] Game Rig Tools: UPDATED v. 2.2.0
[Blender] Convert Bendy bones to Regular bones
Game Rig Tools: UPDATED for Blender 4.1 and 4.2!

Taught by

CGDive

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