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A walkthrough of using a Blender addon to rig characters to Unreal Engine 4’s Mannequin skeleton. It covers bone weights, export workflows, and examples with additional bones and limbs.
Syllabus
Intro
Download addon
Installing the addon
The Setup explained
Controls Overview
Recommended Workflow
Applying Bone Weights
Fixing Bone Weights
Binding the Character to the Mannequin Skeleton
Start Untreal Engine 4
Export: Manual FBX
Export: Send to Unreal
Cartoony Character with Additional Bones
Advanced ExampleAdditional Limbs
Taught by
CGDive