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Continue the 3D game character modeling tutorial for a fan-art rendition of Black Myth Wukong in this second part of the series. Explore advanced techniques in Blender 4.2 using EEVEE rendering engine and Substance 3D Painter for texturing. Delve deeper into the creation process of this intricate character model, building upon the foundations laid in Part 1. Learn professional workflows and tips for crafting detailed game-ready assets. Perfect for 3D artists and game developers looking to enhance their character modeling skills in Blender.
Syllabus
Black Myth Wukong 3D Game Character modeling - Fan-art - Part 2
Taught by
FlyCat