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Join Camille Kay, Technical Artist on the Developer Relations team at Epic Games, for a 1 hour 34 minute Inside Unreal talk focused on how technical artists can implement meaningful accessibility changes in game development. Learn from Kay's extensive experience across indie and AAA game development as she shares practical techniques for creating more inclusive games through the intersection of art, technology, and accessible design. This presentation, delivered as part of Accessibility Week, offers valuable insights for technical artists looking to make their games playable for a wider audience.
Syllabus
Beyond Average: How Tech Artists Can Make Games More Accessible | Inside Unreal
Taught by
Unreal Engine