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Beebop Modeling in ZBrush - Advanced Techniques for Character Design

Michael Pavlovich via YouTube

Overview

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This course demonstrates ZBrush workflows for sculpting anatomy and modeling hands, toes, bracelet hardware, straps, bullets, and bandolier details. It covers tools including ZRemesh, ZModeler, Dynamesh, Sculptris Pro, and Nanomesh.

Syllabus

- Intro
- ZRemesh Finger Bones
- Panel Loops Finger Bones
- Transpose Smart Mask
- ZModeler Bracelet Clasp
- Dynamics for Wrinkles
- Anatomy
- DICOM viewer
- Zygote body
- Sculptris Pro Performance
- Bandolier Strap
- Topology Brush Strap
- Modeling Hands and Toes Separately and Merging
- Dynamesh Groups
- Bullet
- Nanomesh Bullet Bandolier
- Nanomesh Leather Loops Bandolier

Taught by

Michael Pavlovich

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