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Explore the Entity Component System (ECS) of the Rust-based game engine Bevy in this 35-minute conference talk. Discover how ECS provides a universal approach to data management and enables multithreaded processing of rapidly changing values. Learn about its practical applications both within and beyond game and graphics development. Gain insights from Andreas Monitzer's presentation, delivered at Metalab Vienna during the Rust Vienna Meetup on June 29, 2023.
Syllabus
Andreas Monitzer - Bevy-ECS explained - Rust Vienna June 2023
Taught by
Rust