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This course demonstrates how to add and remove entities and components in a game engine editor. It covers entity destruction, context menus, selection clearing, deferred deletion, and viewport-size testing.
Syllabus
Intro
Overview
AddingRemoving Entities
Destroy Entities
Creating the UI
Rightclick menu
Delete entity
Deferring deletion
Clearing selection context
Opening popup menu
Removing components
Testing
Setting viewport size
Outro
Taught by
The Cherno