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2D Animation Rigging in Unity - PNG and PSB Files - Bone Tool Sprite Rigging - Unity Tutorial

Dani Krossing via YouTube

Overview

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This tutorial teaches how to rig PNG and PSB player sprites in Unity and animate them with bones, IK, the Animator window, and C# controls. It covers skinning, colliders, idle and run animations, transitions, parameters, flipping, and animation speed.

Syllabus

- Introduction
- PNG vs. PSB files
- Preparing our player sprite
- Setting up our sprite in Unity
- What is bone rigging?
- Have these packages installed!
- Sprite Mode for PNG vs. PSB
- The Skinning Editor in Unity
- Skinning Editor: Bone rig
- Skinning Editor: Geometry and Weight
- Skinning Editor: Bone Influence
- Skinning Editor: Bone names and depth
- Adding "Sprite Skin" PNG only
- Adjusting our Colliders
- Adding "IK Manager 2D" PNG & PSB
- Create Idle animation
- Create Run animation
- Introduction to the Animator window
- Setting up transitions & parameters
- Testing our animations!
- C#: Get Animator component
- C#: Change Animator parameters
- C#: Flip player
- Change animation speed
- Outro

Taught by

Dani Krossing

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