A 3-hour lecture covering all the essential knowledge to integrate a head in Unreal Engine following a typical video game pipeline. We cover:
- Starting from the Digital Human head scene in Unreal Engine to quickly set up high-quality skin and eye shaders.
- Breaking down and understanding a complex skin shader.
- Talking about what a typical head integration looks like in the context of modern video games.
- How to automatically convert a normal map to a roughness map in Unreal Engine.
- How to render a high-quality portfolio piece.