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This tutorial presents an end-to-end workflow for importing custom character models into Unreal Engine 5, creating skin, eye, and hair materials, and producing high-quality portfolio renders. It also covers texture iteration, grooming assets, lighting, and rendering images or videos.
Syllabus
Intro
Creating The Project
Basic Master Material
Skin Material
Eye Material
The Hair
Improved Skin Material
Micro Normals
Rendering Images
Iteration
Cavity Map
Final Renders
Announcement
Taught by
J Hill