A 4-hour class on the full process to create tertiary (surface) details for faces in Zbrush. We cover the following topics:
- A breakdown of all the important types of skin details
- How to polish a head without sacrificing expressivity
- Procedural techniques to generate details quickly
- The proper use of Layers and Morph Targets
We also talk about the tradeoff between efficiency and precision in your approach and discuss the usage of ready-made tertiary detail solutions like TexturingXYZ or scan data versus creating everything by hand.