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A project-based tutorial that builds a complete first-person shooter in Unreal Engine using C++ and Blueprints, covering player movement, projectiles, AI enemies that detect the player by sight, damage, gameplay UI and level creation.
Syllabus
) Game Preview.
) Creating The Player Character.
) Creating The Character Blueprint.
) Player Movement.
) The Projectile Class.
) Shooting The Projectile.
) Creating The Enemy And Enemy Animations.
) AI Perception Component Setup.
) Detecting The Player With Sight.
) Animating Enemy’s Movement.
) Dealing Damage To The Player And Enemy.
) Gameplay UI.
) Displaying Countdown Timer.
) Enemy Health UI.
) The Door Script.
) Creating The Level.
Taught by
freeCodeCamp.org
Reviews
5.0 rating, based on 1 Class Central review
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"The game design course exceeded my expectations. It provided a comprehensive overview of the game development process, from concept to final product. The content was presented in a clear and engaging manner, with valuable insights into industry trends and best practices. The inclusion of practical exercises allowed me to apply theoretical knowledge, enhancing my understanding. The instructor's expertise and real-world examples added credibility to the material. Overall, a fantastic learning experience that has equipped me with the skills and knowledge to pursue a career in game design." (219 characters)