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Coursera

Procedural Weapon Generation with Blender 4.4

Packt via Coursera

Overview

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This course features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. In this course, you’ll dive into procedural weapon generation with Blender 4.4. Starting with setting up your project goals and gathering reference material, you’ll learn how to model weapon components using Blender’s powerful tools. As you progress, you’ll master Geometry Nodes to assemble and manipulate parts, adding randomness to designs, and automating the process with Python scripting. You will explore every stage of the workflow, from building the initial components to refining your procedural setup. This course is perfect for game designers and 3D modelers who want to learn efficient, automated workflows for weapon creation. Whether you're new to Blender or want to enhance your skills, this course will equip you with the knowledge to create complex procedural weapon models. By the end of the course, you’ll be able to generate procedural weapons, apply randomness, automate workflows with Python, and export models for use in games or other projects.

Syllabus

  • Welcome and Setup
    • In this module, we will lay the groundwork for procedural weapon generation by understanding its use cases, defining project goals, and gathering inspiration through reference material. You'll get hands-on with initial modeling tasks, explore material management, and prepare assets for export. This section builds a strong foundation for the procedural systems we'll construct in later modules.
  • Assembling Using Geometry Nodes
    • In this module, we will dive deep into Blender 4.4's Geometry Nodes to procedurally assemble our weapon components. You'll learn to use instancing, randomness, and custom inputs to create varied designs. The focus will be on building a flexible, organized node network that supports efficient iteration and export.
  • Automation With Python
    • In this module, we will harness the power of Python to automate various aspects of our procedural workflow in Blender 4.4. From object manipulation to custom export scripts, you’ll learn how to write efficient code, loop through asset collections, and create reusable logic for scaling your pipeline. This section bridges creative and technical execution for maximum efficiency.
  • Adding More Elements
    • In this module, we will expand our procedural weapons with new components and functionalities, focusing on precision and modular design. You’ll explore advanced placement techniques, set up targeted instancing, and create new export scripts for structured asset delivery. By the end, your procedural system will be robust, modular, and production-ready.

Taught by

Packt - Course Instructors

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