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Coursera

3D Modeling for Inventory & Asset Creation in Blender

Packt via Coursera

Overview

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This course features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. In this course, you will learn how to create 3D models for inventory and asset systems using Blender. Starting from the basics, you’ll gain hands-on experience modeling simple items like potion vials, shields, swords, and axes, gradually progressing to more complex shapes and structures. As you work through each project, you will also learn the importance of export settings, material application, and Unity integration, ensuring your models are optimized for use in game development environments. The course begins with an overview of the project goals and scope, helping you define what you will accomplish. You will then dive into the basics of Blender, learning how to set up and import reference images, and explore different modeling workflows. With each object you model, you’ll gain confidence in using Blender’s tools, including parametric modeling and multi-object approaches, which are essential for creating game assets. The course concludes with testing your assets in Unity to ensure they are ready for implementation in a game environment. This course is ideal for aspiring 3D artists, game developers, and anyone looking to create game-ready 3D models for inventory systems. It is suited for beginners to intermediate learners who are eager to improve their Blender skills and start creating their own game assets. No prior 3D modeling experience is required, but familiarity with basic design concepts will be helpful. By the end of the course, you will be able to model 3D objects for games, apply materials, refine your meshes, and test them in Unity for use in inventory systems.

Syllabus

  • Scope and Specification
    • In this module, we will guide you through the foundational planning phase of your inventory system project. You’ll explore the primary goals and scope of the work, identify key deliverables, and learn how to gather source material to inform your development process. Additionally, we’ll introduce you to other software tools that may complement your workflow.
  • Basic Modeling Setup
    • In this module, we will lay the groundwork for your 3D modeling journey by exploring the basics of Blender. You’ll get an introduction to the software, import reference images for your models, and discover various workflows that will help streamline your modeling process. We’ll also answer some common beginner questions to ensure you're set up for success.
  • The Potion Vial (Simple)
    • In this module, we will guide you through the creation of a potion vial model. Starting with basic mesh modeling, we will gradually refine the shape using parametric techniques and apply materials. Finally, you’ll test the model in Unity, ensuring proper export settings and compatibility with your game project.
  • The Shield (Basic)
    • In this module, you will learn how to model a shield using a multi-object approach. We’ll guide you through defining materials for the shield components, refining the model's details, and utilizing radial arrays and drivers to add symmetrical design elements. This section will help you achieve a polished and realistic shield model.
  • The Sword (Basic)
    • In this module, we will walk you through the process of modeling a sword using a multi-object approach. You will refine each component of the sword, including the blade and handle, to create a realistic form. After finalizing the base mesh, we will apply materials and test the model within Unity to ensure it functions properly in your game environment.
  • The Axe (Intermediate)
    • In this module, we will guide you through creating an axe model, starting with a basic block-out and progressing to advanced sculpting. You will learn how to plan and optimize the topology of the model, add depth and fine details, and ensure the axe works properly in Unity by testing its scale and functionality.

Taught by

Packt - Course Instructors

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