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Learn Character Modeling

via Blender Studio

Overview

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In this training, Blender Animation Studio modeler Angela Guenette walks you through her approach to modeling a character in Blender 2.5. She demonstrates the Blender tools and techniques she uses how to create efficient topology with a clean edge flow. This, in turn, facilitates the creation of facial and body deformations for rigging and animation use.

Over 40 hours of practical step-by-step recorded work compressed into about 6 hours of learning. The DVD combines both real-time & timelapse recordings accompanied by audio commentary.

You'll also get 9 reference images from 3d.sk (copyrighted and used with permission from 3d.sk), prepared background images, concept designs, and a .blend file of the final completed character model.

The training requires a good understanding of modeling basics in Blender.

To become a good character modeler, it is highly recommended to study anatomy books from the masters and take life drawing classes for a thorough understanding of the fundamentals and proportions. This training is not intended to teach anatomy fundamentals or how to design a character.

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