Blender VFX Compositing - Projection-Based In-Camera Technique with Cyclorama Backdrop

Blender VFX Compositing - Projection-Based In-Camera Technique with Cyclorama Backdrop

Polyfjord via YouTube Direct link

23:54 Final color grading in the compositor

13 of 16

13 of 16

23:54 Final color grading in the compositor

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Blender VFX Compositing - Projection-Based In-Camera Technique with Cyclorama Backdrop

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  1. 1 00:00 Introduction to the compositing workflow
  2. 2 00:48 Reviewing the video footage
  3. 3 01:31 Cleaning up the 3D tracked scene in Blender
  4. 4 01:52 Aligning the scene to the world origin
  5. 5 04:26 Creating the Cyclorama Infinite Backdrop
  6. 6 09:08 Projecting the video onto the Cyclorama
  7. 7 12:54 Adding a key light to cast contact shadows
  8. 8 15:17 Adding ambient fill light
  9. 9 16:16 Testing different material types
  10. 10 17:32 Fixing reflection artifacts
  11. 11 19:21 Creating reflections with a fake environment texture
  12. 12 21:36 Combining lighting and reflections with the Light Path node
  13. 13 23:54 Final color grading in the compositor
  14. 14 28:05 Compositing with an animated 3D model
  15. 15 30:38 Final render
  16. 16 31:28 Outro & Patreon information

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