Completed
1:56:53 - Rotund body with deformer
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Classroom Contents
Modeling BMO - Start to Finish 3D Character Creation Tutorial
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- 1 0:00 - Intro
- 2 1:00 - Importing image reference
- 3 2:40 - Cube match reference
- 4 3:51 - Save camera position
- 5 6:00 - Save multiple camera positions
- 6 8:50 - Rounded corner panel techniques
- 7 25:12 - IMM button objects
- 8 37:00 - Live Boolean body
- 9 38:30 - ZRemesher boolean body
- 10 45:26 - Paper bag wrinkles
- 11 54:50 - Quad mesh fill hole with ZRemesh
- 12 57:00 - Fixing circles with clip and spherize
- 13 1:00:45 - Extruding in vent and monitor detail
- 14 1:07:10 - Detailing button bevels
- 15 1:22:50 - Creating holes with ZModeler
- 16 1:29:00 - Creating the monitor face geometry
- 17 1:31:05 - BMO text geometry
- 18 1:37:08 - Arms and hands
- 19 1:46:08 - Legs
- 20 1:50:11 - Creating the monitor face texture
- 21 1:53:07 - Polypainting and sampling colors
- 22 1:56:53 - Rotund body with deformer
- 23 1:58:07 - Star vent detail