Modeling BMO - Start to Finish 3D Character Creation Tutorial

Modeling BMO - Start to Finish 3D Character Creation Tutorial

Michael Pavlovich via YouTube Direct link

6:00 - Save multiple camera positions

5 of 23

5 of 23

6:00 - Save multiple camera positions

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Modeling BMO - Start to Finish 3D Character Creation Tutorial

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  1. 1 0:00 - Intro
  2. 2 1:00 - Importing image reference
  3. 3 2:40 - Cube match reference
  4. 4 3:51 - Save camera position
  5. 5 6:00 - Save multiple camera positions
  6. 6 8:50 - Rounded corner panel techniques
  7. 7 25:12 - IMM button objects
  8. 8 37:00 - Live Boolean body
  9. 9 38:30 - ZRemesher boolean body
  10. 10 45:26 - Paper bag wrinkles
  11. 11 54:50 - Quad mesh fill hole with ZRemesh
  12. 12 57:00 - Fixing circles with clip and spherize
  13. 13 1:00:45 - Extruding in vent and monitor detail
  14. 14 1:07:10 - Detailing button bevels
  15. 15 1:22:50 - Creating holes with ZModeler
  16. 16 1:29:00 - Creating the monitor face geometry
  17. 17 1:31:05 - BMO text geometry
  18. 18 1:37:08 - Arms and hands
  19. 19 1:46:08 - Legs
  20. 20 1:50:11 - Creating the monitor face texture
  21. 21 1:53:07 - Polypainting and sampling colors
  22. 22 1:56:53 - Rotund body with deformer
  23. 23 1:58:07 - Star vent detail

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