Game Design - Fall 2010

Game Design - Fall 2010

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Lecture 2: Iterative Design

1 of 19

1 of 19

Lecture 2: Iterative Design

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Game Design - Fall 2010

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  1. 1 Lecture 2: Iterative Design
  2. 2 Lecture 3: Where Do Game Ideas Come From?
  3. 3 Lecture 4: Prototyping
  4. 4 Lecture 5: Assignment 1 Brainstorming and Team Formation
  5. 5 Lecture 6: The Social Function of Games
  6. 6 Lecture 8: Strategy, Skill, and Chance, Part 1
  7. 7 Lecture 9: Strategy, Skill, and Chance, Part 2
  8. 8 Lecture 12: Knowing Your Players
  9. 9 Lecture 18: Puzzles
  10. 10 Lecture 19: Abstraction and Simulation
  11. 11 Lecture 20: What is Intellectual Property?
  12. 12 Lecture 21: Games as Teaching Tools
  13. 13 Lecture 23: Creating Sequels
  14. 14 Lecture 25: Fiction and Stories in Games
  15. 15 Lecture 27: Games as Art
  16. 16 Lecture 30: Clients for Assignment 3 Visit
  17. 17 Lecture 31: Assignment 3 Brainstorming and Team Formation
  18. 18 Lecture 32: Live Action Games
  19. 19 Lecture 33: Ethics in Games

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