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Simple as a Philosophy
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Classroom Contents
Keeping it Simple With Go
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- 1 Intro
- 2 Main Topics
- 3 Simple as a Philosophy
- 4 Parsing and Tools
- 5 Creating an Empty Slice
- 6 Defining new Types
- 7 Inheritance Hierarchies
- 8 Fragile Base Class
- 9 Defining and Implementing an Interface in Go
- 10 Structural Typing
- 11 Versatility of Structures
- 12 Embedding vs Inheritance
- 13 Dependency Analysis in Go
- 14 Memory Layout Matters
- 15 Overhead Imposed by Classes
- 16 Fragmented Memory
- 17 Arena Allocator for Binary Tree
- 18 Building and dependencies