Completed
37:48 Hair Clumping Process for Realistic Hair in Blender with Juan Hernandez
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Classroom Contents
Creating Cinematic Quality Fan Art in Blender - Character Modeling and Texturing Workflow
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- 1 00:00 Incredible Fan Art: Pixel Peeps Juan Hernandez Project
- 2 02:54 Stitch Choice: Character Love & Challenges
- 3 05:14 Standard Pipeline: ZBrush & Blender Blocking
- 4 07:36 Groom Feeling: Animal Anatomy Authenticity
- 5 09:57 Sculpting: Blocking Out with Multiple Meshes
- 6 12:32 Concept Model: Anatomy Landmarks
- 7 15:01 UDMs: Texturing Data in UV Form
- 8 17:35 Substance Painter: Texturing Workflow and Component Outputting
- 9 19:52 Texture Scene: Shader and Utility Maps for Subsurface Scattering
- 10 22:14 Rig Pose: Updating Modeling Substance and Sculpting Inside Mouth
- 11 24:49 Working with 4K Textures: Detail and Scaling Strategies
- 12 27:26 3D Art: Making Movies and Cinematics with Actors
- 13 29:51 Jurassic Park Frog Scan & Anamorphic Lensing Techniques
- 14 32:24 Challenges: Retracting Arms with Fur Using Morph Targets ️
- 15 35:33 Fur Appearance: Blend Shape Checks & Cow Lick Details
- 16 37:48 Hair Clumping Process for Realistic Hair in Blender with Juan Hernandez
- 17 40:31 Baking Hair into File for Animation in Blender with Juan Hernandez ️
- 18 42:52 Non-Destructive Iterations for Better Materials and Textures