Creating Cinematic Quality Fan Art in Blender - Character Modeling and Texturing Workflow

Creating Cinematic Quality Fan Art in Blender - Character Modeling and Texturing Workflow

J Hill via YouTube Direct link

32:24 Challenges: Retracting Arms with Fur Using Morph Targets ️

14 of 18

14 of 18

32:24 Challenges: Retracting Arms with Fur Using Morph Targets ️

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Creating Cinematic Quality Fan Art in Blender - Character Modeling and Texturing Workflow

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  1. 1 00:00 Incredible Fan Art: Pixel Peeps Juan Hernandez Project
  2. 2 02:54 Stitch Choice: Character Love & Challenges
  3. 3 05:14 Standard Pipeline: ZBrush & Blender Blocking
  4. 4 07:36 Groom Feeling: Animal Anatomy Authenticity
  5. 5 09:57 Sculpting: Blocking Out with Multiple Meshes
  6. 6 12:32 Concept Model: Anatomy Landmarks
  7. 7 15:01 UDMs: Texturing Data in UV Form
  8. 8 17:35 Substance Painter: Texturing Workflow and Component Outputting
  9. 9 19:52 Texture Scene: Shader and Utility Maps for Subsurface Scattering
  10. 10 22:14 Rig Pose: Updating Modeling Substance and Sculpting Inside Mouth
  11. 11 24:49 Working with 4K Textures: Detail and Scaling Strategies
  12. 12 27:26 3D Art: Making Movies and Cinematics with Actors
  13. 13 29:51 Jurassic Park Frog Scan & Anamorphic Lensing Techniques
  14. 14 32:24 Challenges: Retracting Arms with Fur Using Morph Targets ️
  15. 15 35:33 Fur Appearance: Blend Shape Checks & Cow Lick Details
  16. 16 37:48 Hair Clumping Process for Realistic Hair in Blender with Juan Hernandez
  17. 17 40:31 Baking Hair into File for Animation in Blender with Juan Hernandez ️
  18. 18 42:52 Non-Destructive Iterations for Better Materials and Textures

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