Design and Rendering Strategies for Blockbuster VR Games - Batman: Arkham Shadow

Design and Rendering Strategies for Blockbuster VR Games - Batman: Arkham Shadow

Meta Developers via YouTube Direct link

01:35 Striking balance between “new,” “better,” and “same”

4 of 16

4 of 16

01:35 Striking balance between “new,” “better,” and “same”

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Design and Rendering Strategies for Blockbuster VR Games - Batman: Arkham Shadow

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  1. 1 00:00 Introduction
  2. 2 0:41 Manta Mantras
  3. 3 01:05 Preserving authenticity
  4. 4 01:35 Striking balance between “new,” “better,” and “same”
  5. 5 03:49 Embracing an “easy to learn, difficult to master” philosophy
  6. 6 05:16 Combat design
  7. 7 07:59 Meeting player expectations
  8. 8 08:40 Designing players’ avatars
  9. 9 09:07 Designing environments
  10. 10 12:04 Technical background
  11. 11 12:39 Baked lighting for static objects
  12. 12 15:52 Baked lighting for dynamic objects
  13. 13 17:21 Realtime lighting
  14. 14 19:01 Mixed lighting
  15. 15 21:16 Realtime shadows
  16. 16 26:08 Reflections

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