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Classroom Contents
Design and Rendering Strategies for Blockbuster VR Games - Batman: Arkham Shadow
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- 1 00:00 Introduction
- 2 0:41 Manta Mantras
- 3 01:05 Preserving authenticity
- 4 01:35 Striking balance between “new,” “better,” and “same”
- 5 03:49 Embracing an “easy to learn, difficult to master” philosophy
- 6 05:16 Combat design
- 7 07:59 Meeting player expectations
- 8 08:40 Designing players’ avatars
- 9 09:07 Designing environments
- 10 12:04 Technical background
- 11 12:39 Baked lighting for static objects
- 12 15:52 Baked lighting for dynamic objects
- 13 17:21 Realtime lighting
- 14 19:01 Mixed lighting
- 15 21:16 Realtime shadows
- 16 26:08 Reflections