Game Programming: Assignment 4 Overview and Implementation - Lecture 17

Game Programming: Assignment 4 Overview and Implementation - Lecture 17

Dave Churchill via YouTube Direct link

- 13 Hearth Pickups

37 of 40

37 of 40

- 13 Hearth Pickups

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Classroom Contents

Game Programming: Assignment 4 Overview and Implementation - Lecture 17

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  1. 1 - Preroll
  2. 2 - Greetings
  3. 3 - Assignment Demo / Overview
  4. 4 - Detailed Specification
  5. 5 - Assets
  6. 6 - Player Animations / Movement
  7. 7 - Player Collisions
  8. 8 - Player Health
  9. 9 - Player Invincibility Frames
  10. 10 - Other Entities
  11. 11 - Player Attacking
  12. 12 - NPC Entities
  13. 13 - Tiles
  14. 14 - Camera Views Follow / Room
  15. 15 - Room Calculations
  16. 16 - Misc Controls
  17. 17 - Assets File
  18. 18 - Level File
  19. 19 - Room / Grid Calculations
  20. 20 - Tile Specification
  21. 21 - NPC Specification
  22. 22 - Patrol AI
  23. 23 - Follow AI
  24. 24 - Recommended Feature Implementation Order
  25. 25 - 1 Player Movement
  26. 26 - 2 Load Level
  27. 27 - 3 Spawn Player
  28. 28 - 4 Camera System
  29. 29 - 5 Spawn Sword
  30. 30 - 6 Player Attacking / Collision / HP
  31. 31 - 7 Animation System
  32. 32 - 8 Patrol / Follow AI
  33. 33 - 9 Line Intersection
  34. 34 - 10 Entity Intersection
  35. 35 - 11 Follow AI Line of Sight
  36. 36 - 12 Invincibility Status
  37. 37 - 13 Hearth Pickups
  38. 38 - 14 Black Tile Teleporting
  39. 39 - Custom Level File
  40. 40 - Outro

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