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- Player Attacking
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Classroom Contents
Game Programming: Assignment 4 Overview and Implementation - Lecture 17
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- 1 - Preroll
- 2 - Greetings
- 3 - Assignment Demo / Overview
- 4 - Detailed Specification
- 5 - Assets
- 6 - Player Animations / Movement
- 7 - Player Collisions
- 8 - Player Health
- 9 - Player Invincibility Frames
- 10 - Other Entities
- 11 - Player Attacking
- 12 - NPC Entities
- 13 - Tiles
- 14 - Camera Views Follow / Room
- 15 - Room Calculations
- 16 - Misc Controls
- 17 - Assets File
- 18 - Level File
- 19 - Room / Grid Calculations
- 20 - Tile Specification
- 21 - NPC Specification
- 22 - Patrol AI
- 23 - Follow AI
- 24 - Recommended Feature Implementation Order
- 25 - 1 Player Movement
- 26 - 2 Load Level
- 27 - 3 Spawn Player
- 28 - 4 Camera System
- 29 - 5 Spawn Sword
- 30 - 6 Player Attacking / Collision / HP
- 31 - 7 Animation System
- 32 - 8 Patrol / Follow AI
- 33 - 9 Line Intersection
- 34 - 10 Entity Intersection
- 35 - 11 Follow AI Line of Sight
- 36 - 12 Invincibility Status
- 37 - 13 Hearth Pickups
- 38 - 14 Black Tile Teleporting
- 39 - Custom Level File
- 40 - Outro