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Explore building blocks in Mixed Reality Toolkit for HoloLens and immersive headsets. Learn about input, interactive objects, spatial mapping, and more to jumpstart your mixed reality app development.
Optimize Unity UI performance: Learn to identify, track, and eliminate garbage generation for smoother, more efficient user interfaces using profiling tools and best practices.
Optimize mobile VR experiences using Lightweight Render Pipeline. Learn performance benchmarks, post-processing, platform integrations, 3-DOF controller interactions, and essential mobile VR development techniques.
Explore dynamic environment creation for autonomous vehicle training using Unity, covering simulation techniques, challenges, and sensor simulations for advancing AV development.
Explore Unity's Memory Profiler for efficient troubleshooting of memory-related issues, including leak detection, allocation analysis, and in-depth memory inspection.
Explore Unity's new Prefab system: nesting, variants, overrides, and more. Gain insights into implementation decisions and practical applications for efficient game development.
Explore Unity's Entity Component System and C# Job System to optimize CPU performance in game development. Learn implementation techniques and benefits for modern, efficient game creation.
Explore Unity's new Addressable Asset system for improved game asset management, project workflow optimization, and enhanced performance. Learn its functionality and application in various scenarios.
Explore efficient digital content creation workflows between Maya and Unity, featuring improved FBX importing/exporting and custom plugins for seamless integration in game development pipelines.
Discover Unity's on-site training workshops for art teams, featuring artist workflow and version migration. Learn from Master Trainers to enhance skills and boost efficiency in game development.
Discover Substance In Unity plugin: create PBR materials, access Substance Source, and streamline texturing with Substance Painter Live Link for enhanced project workflows.
Explore advanced Unity game architecture using Scriptable Objects. Learn to build extensible systems, implement event architectures, and create modular data structures for more efficient game development.
Rendering techniques for 10,000+ objects on mobile devices, optimizing performance through asset bundling, dynamic batching, and multi-resolution rendering for The Walking Dead: March to War game.
Explore Unity's tools for mobile monetization, including IAP and Ads. Learn strategies, best practices, and technical implementations to maximize revenue across different game categories.
Learn techniques for creating immersive VR characters, from placement and interaction to animation and player engagement, as demonstrated in Rick and Morty: Virtual Rick-ality.
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