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Coursera

Unreal Engine: Build a Turret Shooter with Blueprints

EDUCBA via Coursera

Overview

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Build a complete turret-based shooter game in Unreal Engine 4 using Blueprints—without writing code. In this hands-on course, you'll learn how to design and develop the core systems of a shoot-em-up game, from project setup and asset integration to turret mechanics, projectile behavior, enemy combat, and wave-based gameplay. As you progress, you'll implement player health, damage feedback, enemy effects, and responsive user interfaces, including HUDs, pause menus, game over screens, and main menus. You'll also enhance your game with audio, configure levels, and package your project into a standalone playable build. Designed for learners interested in Unreal Engine game development and Blueprint scripting, this course provides a practical, project-based approach to building gameplay systems. Each module focuses on creating functional game features that you can test, modify, and expand as your project evolves. By the end of the course, you'll have developed a fully functional turret-based shooter game and gained practical experience implementing gameplay mechanics, UI systems, combat interactions, and game packaging using Unreal Engine Blueprints.

Syllabus

  • Core Gameplay Mechanics
    • This module introduces the foundational systems for developing a turret-based shoot-em-up game using Unreal Engine 4 Blueprints. Learners will explore project setup, asset integration, material creation, turret logic, projectile implementation, and core combat mechanics. By the end of the module, learners will have constructed an interactive turret system capable of detecting, rotating toward, and firing at enemies while handling basic collisions and combat interactions.
  • Player, UI, and Game Integration
    • This module expands gameplay functionality by incorporating player feedback, user interface design, and game flow management. Learners will implement health systems, visual and auditory damage responses, and create responsive HUDs. Additionally, the module covers menu integration, state transitions, and prepares the project for final delivery through level setup, audio immersion, and packaging techniques.

Taught by

EDUCBA

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