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Build a complete first-person shooter (FPS) game in Unreal Engine using Blueprint visual scripting in this hands-on, project-based course. You'll progress through the essential stages of FPS game development, from setting up a custom first-person character to implementing responsive movement, weapon systems, and immersive gameplay mechanics.
Begin by creating a first-person player and developing health and armor systems with Blueprint logic and UI elements. Then enhance gameplay by designing visual damage feedback and building fluid character movement with animation blueprints, blend spaces, and state machines. Next, implement weapon assets, configure firing mechanics, and create projectile-based interactions using input mappings. Finally, refine your game by synchronizing sprinting, crouching, camera-driven aiming, and weapon orientation for polished first-person gameplay.
This course is designed for learners who want practical experience with Unreal Engine game development, Blueprint scripting, and FPS gameplay systems. Through guided, project-driven activities, you'll apply industry-standard workflows to design, implement, and integrate core game mechanics into a cohesive first-person shooter experience.
Whether you're expanding your Unreal Engine skills or building your first FPS project, this course provides a structured path to creating responsive gameplay systems using Blueprint-based development.