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Coursera

Unreal FPS Development - Core Game Mechanics

EDUCBA via Coursera

Overview

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Build a complete first-person shooter (FPS) game in Unreal Engine using Blueprint visual scripting in this hands-on, project-based course. You'll progress through the essential stages of FPS game development, from setting up a custom first-person character to implementing responsive movement, weapon systems, and immersive gameplay mechanics. Begin by creating a first-person player and developing health and armor systems with Blueprint logic and UI elements. Then enhance gameplay by designing visual damage feedback and building fluid character movement with animation blueprints, blend spaces, and state machines. Next, implement weapon assets, configure firing mechanics, and create projectile-based interactions using input mappings. Finally, refine your game by synchronizing sprinting, crouching, camera-driven aiming, and weapon orientation for polished first-person gameplay. This course is designed for learners who want practical experience with Unreal Engine game development, Blueprint scripting, and FPS gameplay systems. Through guided, project-driven activities, you'll apply industry-standard workflows to design, implement, and integrate core game mechanics into a cohesive first-person shooter experience. Whether you're expanding your Unreal Engine skills or building your first FPS project, this course provides a structured path to creating responsive gameplay systems using Blueprint-based development.

Syllabus

  • Project Setup & Player Foundation
    • This module introduces learners to the foundational setup and core mechanics of developing a first-person shooter (FPS) game using Unreal Engine. It walks learners through the process of initializing a custom project environment, configuring the character perspective, and implementing core player attributes like health and armor. Through structured, hands-on tasks, learners will become familiar with Unreal's blueprint system, UI binding, and trigger-based logic essential for FPS gameplay dynamics.
  • Visual & Character Feedback
    • This module focuses on enhancing player interaction by integrating visual effects and responsive character animation systems within Unreal Engine. Learners will implement immersive feedback systems such as blood splatter overlays and damage effects, while also configuring advanced movement mechanics like crouching, speed modulation, and directional animation blending. Through practical demonstrations, learners will structure animation logic using blueprints, blend spaces, and state machines to create fluid and realistic player movement responses.
  • Weapons and Controls
    • This module introduces the foundational and functional aspects of implementing weapons in a first-person shooter using Unreal Engine. Learners will begin by integrating a custom weapon mesh into the character blueprint, organizing materials and textures, and aligning the weapon with the camera for a realistic first-person experience. Building on this, learners will implement firing mechanics, spawn projectiles with gravity logic, and set up input mappings for shooting. The module focuses on blending design with functionality to create an immersive and responsive weapon system.
  • Advanced Movement States
    • This module explores the development of advanced player movement systems in Unreal Engine, focusing on dynamic transitions between walking, crouching, and sprinting states. Learners will implement new animation states and blend spaces, link blueprint logic with animation variables, and align weapon orientation with the player's viewpoint for accurate directional control. Emphasis is placed on customizing movement responsiveness and syncing visual elements to achieve polished first-person shooter behavior.

Taught by

EDUCBA

Reviews

4.7 rating at Coursera based on 19 ratings

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