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Coursera

Unreal Engine Game - FPS Prototype

EDUCBA via Coursera

Overview

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Build a complete First-Person Shooter (FPS) game prototype while mastering practical gameplay development in Unreal Engine. In this hands-on, project-based course, you'll apply Blueprint scripting to implement and integrate the core gameplay systems that power an interactive FPS experience. Starting from a blank Unreal Engine project, you'll configure player controls, input mappings, and character mechanics before developing crosshair systems, firing controls, line tracing, and interactive targets. As the course progresses, you'll implement scoring systems, gameplay variables, target behaviors, visual feedback, health effects, particle systems, and basic AI logic. You'll also create responsive UI screens with Widget Blueprints, connecting gameplay variables such as scores and ammo to real-time player feedback. Designed for aspiring game developers, this course emphasizes building, testing, and integrating gameplay systems through practical implementation. Each module builds on the previous one, helping you connect individual mechanics into a polished FPS prototype while strengthening your understanding of Unreal Engine gameplay architecture. By the end of the course, you'll be able to configure player movement and input systems, implement interactive gameplay mechanics, develop scoring and health systems, integrate AI and visual feedback, and design dynamic user interfaces that work seamlessly with gameplay. If you're looking to strengthen your Unreal Engine Blueprint development skills through a structured, hands-on FPS project, this course provides a practical path from foundational setup to a fully integrated gameplay experience.

Syllabus

  • Getting Started with the FPS Prototype
    • This module introduces learners to the foundational setup required to build a first-person shooter (FPS) prototype in Unreal Engine. It emphasizes working from a blank project using built-in assets, guiding learners through project creation, character and AI initialization, and command input configuration. The module encourages hands-on understanding of Unreal Engine’s game architecture, player-pawn relationships, and the distinction between input mapping types using both Blueprints and code insights. By the end of this module, learners will have a fully structured FPS base ready for interaction and further development.
  • Inputs and Crosshair Mechanics
    • This module introduces the essential mechanics for handling user inputs and targeting in a first-person shooter game. Learners will explore mouse-driven events, input modules, and the visual feedback systems necessary for accurate gameplay interaction. Through practical work in Unreal Engine, they will create crosshair UI components, bind game functions to user-defined actions, and build reusable Blueprint logic for firing controls. This module empowers learners to take full control of player inputs and integrate visual aiming mechanisms that are fundamental to responsive FPS gameplay.
  • Character and Target Mechanics
    • This module guides learners through the creation of a custom playable character and the foundational systems for interactive target practice. Beginning with the setup of a player character and the integration of line-trace-based hit detection, the module progresses into designing simple target objects with reactive movement and hit detection. Learners will gain hands-on experience configuring actors, building Blueprint logic, and preparing in-game testing environments with real-time feedback mechanics.
  • Target Behavior and Scoring
    • This module explores the enhancement of interactive targets in an FPS prototype by introducing dynamic behaviors and scoring systems. Learners will animate targets through rotation, movement, and shape transformation using Blueprint tools such as timelines and logic branches. The module then transitions into implementing real-time scoring logic, updating the user interface, and ensuring accurate response to hit events. By the end, learners will have fully functioning, responsive targets that contribute to engaging gameplay and visual feedback.
  • Score Interaction and Target Logic
    • This module introduces the functional connections between interactive targets and scoring systems in an FPS prototype. Learners will explore how to validate scoring triggers, structure logic for target hit detection, and update player scores in real time. The module also covers gameplay variable management, including damage values and target movement speed, enabling scalable and tunable gameplay mechanics. Through this hands-on implementation, learners will build robust scoring systems tied directly to player actions and target interactions.
  • Enhancements and Visual Feedback
    • In this module, learners explore advanced gameplay enhancement techniques that enrich both player interaction and game aesthetics. They will implement dynamic scoring adjustments, modify visual elements such as mesh materials and particle systems, and integrate health-based effects to provide feedback on gameplay performance. Additionally, learners will dive into Unreal Engine’s content libraries, configure efficient asset usage, and apply foundational AI logic to extend interactive behavior. These skills culminate in creating a visually responsive and behaviorally reactive FPS game environment.
  • Player Control and UI Screens
    • This module focuses on enhancing player interactivity and user experience by integrating advanced movement mechanics and functional UI systems. Learners will implement core character features like ammo tracking, sprinting, and crouching, and connect them to intuitive input mappings. Additionally, they will design and develop responsive game screens using Unreal Engine’s widget blueprints, enabling real-time visual feedback such as score displays and in-game variable tracking. By the end of this module, learners will be equipped to create a seamless link between gameplay actions and player-facing interfaces.

Taught by

EDUCBA

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