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Bring an Action RPG to life in Unreal Engine by building gameplay systems with Blueprints, from character creation to a fully deployable game. In this course, you will learn how to create playable and AI-controlled characters, integrate skeletal meshes, animations, blendspaces, and movement states, and configure Game Mode, player input, and camera controls for responsive gameplay.
As you progress, you will implement AI combat behavior, reaction animations, magic attacks, combat montages, weapon systems, attack combos, and damage mechanics using Blueprint-based workflows. You will also build advanced gameplay features, including magic projectiles, enemy spawning, particle effects, charging mechanics, enemy waves, health bars, pickups, and game events before packaging your completed project into a deployable build.
Designed for learners who want practical experience developing Action RPG gameplay in Unreal Engine, this course emphasizes hands-on implementation through structured, project-based lessons. By the end of the course, you will have developed an Action RPG prototype featuring character movement, AI-driven combat, magic systems, health mechanics, enemy progression, and packaged gameplay, while strengthening your Blueprint development skills using industry-standard Unreal Engine workflows.