ZBrush Posing with Character Creator - Adjusting Skin Weight and Hard Surface Details - Part 6
Reallusion via YouTube
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This tutorial refines an AccuRIG character after posing by editing skin weights for hard-surface objects and maintaining shape consistency. It demonstrates transferring a pose between Character Creator and ZBrush, weight selection, motion-based detail checks, and rig testing.
Syllabus
Tutorial Overview
Changing the Pose
Sending the Pose to ZBrush
Editing the Pose
Refining the Hard Surface Details
Skin-Weights Explained
Skin-Weighting for Hard Surfaces
Weight-Painting Tips
Applying Motion to Finetune Details
Skin-Weighting for Shape Consistency
Working with Weight Selection
Testing the Rig
Taught by
Reallusion