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This tutorial demonstrates a Character Creator 4 and ZBrush workflow for rigging and posing a 3D character. It covers texture transfer, midpoint placement for wrists and fingers, and checking the resulting animation.
Syllabus
Tutorial Overview
Sending Textures to ZBrush
Using GoZ in CC4
Using the “All High” feature
Importing a Character into CC4
Working with Textures in CC4
Importing All the Textures
How to Save Your Work
The Rigging Process
Using Midpoint Placement
Using Midpoint Placement for the Wrists
Using Midpoint Placement for the Fingers
Making Quick Camera Movements
Tutorial Recap
Checking the Animation
Taught by
Reallusion