Overview
Syllabus
- Intro
- Scene setup
- Turning on Redshift Renderer in ZBrush
- Floor Settings
- Camera Settings and saving cameras
- Assigning Floor materials
- Assigning color to objects with Polypaint & Colorize
- Render Region and pause render
- Redshift Properties Smooth surface
- Control loops and Dynamic Smooth
- Crease and Dynamic SmoothSubdiv
- Turning off ZBrush default light
- Use Default Panorama on and off
- ZBrush Lights, Shadows & Settings
- Document background
- Image Size & Zoom
- Redshift Default Panorama
- Custom and Lightbox HDRI Panorama .exr files
- Background Settings - Gamma, Exposure & Rotate
- Floor Plane Shadow Catcher
- Geometry Plane Shadow Catcher
- Add Reflections to Shadow Catcher
- Render Recall
- Bucket Render Denoising, Quality & Error Threshold
- Progressive Rendering & Progressive Iterations
- Saving custom Redshift Materials
- Depth of Field
- Redshift Polypaint Materials vs Preset Materials
- Redshift Material Settings
- SSS Material Settings
- Emissive Emission Settings
- Timeline Movie Animated Camera Render
- Saving Project and Render Settings
Taught by
Michael Pavlovich