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A beginner tutorial that follows the modeling of an apple character from a 2D reference in Blender. It covers facial details, materials, UV unwrapping, texture painting, lighting, and rendering.
Syllabus
0:00- Intro
0:41- UI Walkthrough
02:25- Importing a Reference
03:32- Modeling the Head
05:23- Making Eye Sockets
12:18- Modeling the Eyes
13:17- Creating the Lash Line
13:51- Modeling the Stem
15:17- Modeling the Leaves
17:51- Modeling the Worm
19:21- Modeling the Mouth
21:12- Creating Materials
22:27- UV Maps Explained
23:21- UV Unwrapping the Eyes and Mouth
25:53- Painting the Eyes and Mouth
29:18- Saving Image Textures
29:57- Making the Mouth Transparent
31:08- Lighting and Rendering
34:06- Wrap Up
Taught by
School of Motion