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Learn how to add support for new YUV texture formats to Mesa's OpenGL implementation in this 23-minute conference talk from XDC 2025. Discover the step-by-step process for integrating new YUV formats into Mesa, exploring the various challenges and requirements that developers face when working with the constantly expanding landscape of YUV formats. Examine recent infrastructure improvements designed to streamline the format addition process and understand the technical considerations involved in OpenGL and EGL implementation. Gain insights into the differences between OpenGL and Vulkan approaches to YUV format support, with practical guidance for graphics developers working on multimedia applications and display technologies.
Syllabus
XDC 2025 | Adding New YUV Formats to Mesa - Eric Smith
Taught by
X.Org Foundation