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X-TREME Baseball Head 3D Modeling Techniques - Part 1

Michael Pavlovich via YouTube

Overview

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This course demonstrates ZBrush workflows for creating stitched surfaces, rocks, and baseball-themed sculpts. It covers remeshing, polygroups, custom interfaces, Nanomesh and MicroPoly, IMM and VDM brushes, and dynamic wrinkles.

Syllabus

- Intro
- Spotlight Reference
- Spotlight Painting
- XTractor Brush Stitches
- Polish Polygroup Borders
- ZRemesher
- Smooth Polygroup Brush
- Custom Interface
- Nanomesh vs MicroPoly
- Stitch IMM
- Nanomesh Stitches
- Seam Line
- Rock Creation
- Unreal Engine Quixel Bridge Rocks
- Baseball Face with VDM Alpha Brushes
- Baseball Bat
- Skull and Teeth
- Dynamic Impact Wrinkles

Taught by

Michael Pavlovich

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