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Explore the groundbreaking integration of Unreal Engine 5 with automotive navigation systems in this 41-minute conference talk from Unreal Fest Orlando 2025. Discover how Hyundai AutoEver developed the world's first UE5-powered vehicle navigation system that transforms in-vehicle map displays with high-quality, realistic visuals and gameplay-like screen compositions. Learn about the innovative rendering pipeline that converts online map data into Unreal Engine's Scene Graph format, enabling real-time rendering of map backgrounds, buildings, and route lines. Examine Hyundai's strategic decision to utilize vector tiles instead of converting global map data into 3D assets to minimize data transmission volume, and understand their novel approach for converting vector tiles into Unreal Objects. Gain insights into the methods used to overcome performance challenges when implementing this cutting-edge engine on embedded systems, including material application techniques and optimization strategies for automotive hardware constraints.
Syllabus
World's First UE5 Vehicle Navigation: Pioneering Vector Tiles | Unreal Fest Orlando 2025
Taught by
Unreal Engine