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Low-Level Development Using UE and the Latest Gaming Platforms

Unreal Engine via YouTube

Overview

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Explore low-level implementation strategies for developing games across the latest gaming platforms using Unreal Engine 5 in this 36-minute conference talk from Unreal Fest Orlando 2025. Learn from Adam Creighton and Kevin Nappoly of Enduring Games as they deliver a comprehensive overview of the development differences and requirements needed to successfully add cutting-edge gaming platforms to concurrent development workflows, illustrated with examples from in-development and recently released games. Discover essential considerations for asset and graphics pipelines, understand various render models, and examine unique features available in UE5 alongside alternative approaches when platform support is limited. Gain insights into concurrent multiplatform development strategies that enable seasoned game development teams to avoid common pitfalls while maximizing Unreal Engine's capabilities. Master techniques for maintaining unified pipelines across diverse platforms, allowing your team to efficiently release more content while pushing the boundaries of what's possible with modern game development technology.

Syllabus

Low-Level Development Using UE and the Latest Gaming Platforms | Unreal Fest Orlando 2025

Taught by

Unreal Engine

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