Overview
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Explore advanced techniques for packaging and deploying Unreal Engine Motion Design projects in this conference talk from Unreal Fest Orlando 2025. Learn from Geotech's Denys Dubinin and Emissive Labs' Danny Tello as they demonstrate how to package motion design projects and generate game builds, control scenes in packaged games using network APIs, and optimize performance for demanding live-event scenarios. Discover how to implement custom extensions and package them for distribution, while applying AAA game development best practices to motion design and real-time graphics for media and entertainment. The session showcases practical insights from developing venue4D, a live-events application designed to run Unreal Engine motion graphics in stadiums and arenas, drawing from Geotech's experience as an official Epic Games development partner and active contributor to Motion Design tool evolution.
Syllabus
Unleashing UE Motion Design: Packaging and Beyond | Unreal Fest Orlando 2025
Taught by
Unreal Engine