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YouTube

Vulkan Lecture Series

via YouTube

Overview

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This lecture series introduces Vulkan development from essentials and swap-chain setup through resources, command buffers, pipelines, real-time ray tracing, and synchronization.

Syllabus

Vulkan Essentials | "First Steps as Vulkan Developer" | Vulkan Lecture Series, Episode 1 | ECG 2021.
Swap Chain | "Presentation Modes and Swap Chain Setup in Vulkan" | Vulkan Lecture Series, Episode 2.
Resources & Descriptors | "Use Buffers and Images in Vulkan Shaders" | Vulkan Lecture Series, Ep. 3.
Commands and Command Buffers | "Submit Work to a Device/GPU" | Vulkan Lecture Series, Episode 4.
Pipelines and Stages | "Inside Graphics, Compute, Ray Tracing Pipes" | Vulkan Lecture Series, Ep. 5.
Real-Time Ray Tracing | "RTX ON in Vulkan" | Vulkan Lecture Series Ep. 6, Real-Time Rendering Course.
Vulkan Synchronization | "Understand Fences, Semaphores, Barriers,..." | Vulkan Lecture Series Ep. 7.

Taught by

Computer Graphics at TU Wien

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