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Explore the implementation of a multithreaded compile-time Entity Component System (ECS) in C++14 through this CppNow conference talk. Dive into an alternative approach to game and application architecture design that separates data from logic, promoting code reusability and efficiency. Learn how to leverage modern C++14 features and advanced metaprogramming techniques to create a user-friendly, compile-time multithreaded component-based entity system library. Discover how to achieve intuitive syntax and cost-free abstractions while utilizing compile-time knowledge to optimize parallel computations and efficient component storage. Access accompanying slides for a comprehensive understanding of this innovative approach to ECS design in C++14.
Syllabus
Vittorio Romeo: Implementation of a multithreaded compile-time ECS in C++14
Taught by
CppNow