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YouTube

Unreal Engine 5.7 Starter Course

UNF Games via YouTube

Overview

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Learn the fundamentals of game development through this comprehensive starter course covering Unreal Engine 5.7's core features and newest tools. Master the complete workflow from initial setup to final packaging while exploring modern studio techniques including the new AI Assistant, Blueprint visual scripting, material creation, and world building. Begin with installation and editor navigation, then progress through Blueprint fundamentals covering events, variables, flow control, functions, and debugging techniques. Dive into material creation and texturing workflows, including working with material instances and FAB assets integration. Build your first game level using world partition technology, landscape creation tools, and cube grid prototyping methods. Enhance environments with realistic water systems, foliage placement, landscape erosion effects, and tessellation techniques while implementing proper blocking volumes and game modes. Optimize performance and package your completed project for distribution, gaining practical experience with industry-standard development practices used by modern game studios.

Syllabus

Want to make games? This video is for you!
How to Install Unreal Engine 5.7
Launching Unreal Engine and Editor Layouts
Unreal Engine 5 Folder Structure Explained in 5 Minutes
Enhancing Your Unreal Editor Experience and Naming Conventions
How to enable and use Unreal Engine 5.7 NEW AI Assistant
Understanding the Unreal Engine Workflow
Viewport Navigation Fundamentals in Unreal Engine
Playing the Arena Shooter Variant Template
Unreal Engine Blueprint Fundamentals: Overview
Unreal Engine Blueprint Fundamentals: Creating your first blueprint
Unreal Engine Blueprint Fundamentals: Events
Unreal Engine Blueprint Fundamentals: Variables
Unreal Engine Blueprint Fundamentals: Flow Control
Unreal Engine Blueprint Fundamentals: Functions
Unreal Engine Blueprint Fundamentals: Construction Script
Unreal Engine Blueprint Fundamentals: Polishing our platform with Timelines
Unreal Engine Blueprint Fundamentals: Debugging
Unreal Engine Material Fundamentals: Overview
Unreal Engine Material Fundamentals: Material Domain, Blend Modes and Shading Models
Unreal Engine Material Fundamentals: Material Common Nodes and Operations
Unreal Engine Material Fundamentals: Material Instances
Unreal Engine Material Fundamentals: Working with Textures and Previewing Changes
How to add FAB assets to your Unreal Engine project
Create your first world partition level
How to Create a Landscape in Unreal Engine 5
How to Prototype Your Playing Area Using Cube Grid in Unreal Engine
Making your level playable using the Game Mode
Start Decorating Your Level
My Unreal Engine level disappeared when I reopened it! What do I do?
How to Create a Simple Landscape Material in Unreal Engine
Fix tiling issues and add the normal to your Landscape Material
Add Water Easily in Unreal Engine 5
Add blocking volumes to prevent your players from leaving the game
How to add foliage to your level in Unreal Engine
Stop your game from looking like other Unreal Engine games
Is your ground flat? Try enabling tessellation in your landscape material
Realistic Landscape Erosion in Unreal Engine
Making our landscapes more interesting
Using a Paragon asset for our main character
How to start optimizing your Unreal Engine Game
How to package your Unreal Engine 5.7 project and share it with everyone!
Conclusions and Next Steps

Taught by

UNF Games

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